#1 The Corn Field

Everybody woke up in a corn field, very confused, barefoot and just wearing a white robe (the elf was blooded but not wounded, and a longsword of steel was beside him). It has hot, sunny blue sky, like summer. Nothing in the horizon. They didn’t remembered anything. In the corn field was also the innkeeper from Waterdeep’s inn, really nervous (he told them his name was Wilfro). After a while they managed to get out of the field (since Adriel, the elf, have seen a road north to south, maybe). So they followed the road, still confused. Five minutes later they saw a man in a horse, wearing chain mail and looking as a knight or warrior, very serious. In spite that in the beginning it seemed he thought they were bandits, eventually Arabel could talk to him and ask for help. That road was very dangerous, said the man. Better to go north to Tyr Astra. Maybe a city?

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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